Inspiring Call: Protect all my team (with Indestructible) that has +1/+1 counters plus draw one card per each of those creatures for only at Instant Speed?!? Intuition: 3cmc instant () that allows us to find ANY 3 cards which we'll reveal to the opponent. Dimir House Guard [3]: So many things going on with the little skeleton. Since the deck sacrifices creatures for its engines I feel Solemn's mix of ramp/draw has what it takes to be on the 99. 9/22/2011: The two creature cards may come from the same graveyard or different graveyards. Yup, state based actions are effects and all our creature with "~ enters the battlefield with X +1/+1 counters" will enter the battlefield with twice that number. So we can amplify creatures, trigger abilities, kill creatures (with -1/-1 persist counters), draw cards, among others. More Info: For special rulings visit the Gatherer page. Krosan Tusker [3]: Does exactly what he's in the deck for. Mikaeus, the Unhallowed [4]: Boy, oh boy! Pretty good while paired with creatures that care for/use counters. Birds of Paradise [2]: The grand-"feather" of all mana-dorks. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. Ramps/Fixes our mana early on, can be graveyard hate on a pinch, mid-late game it will be a problematic permanent for opponents really low on life, can give us precious life points when we need them, this Shaman does it all and for only . This effect turns out to be pretty great because normally I have access to a bunch of counters so if managed properly it can have a lasting impact on the board. Scavenging Ooze [2]: Graveyard hate royalty! Cytoplast Manipulator (Graft 2) can steal creatures with counters and as a copy on Mimeoplasm with a lot of counters is often an impediment for opponents to cast relevant creatures. The Great Henge: I play it, generally undercosted (), activate it, getting my mana back, plus 2 life, use the mana to cast a creature (e.g. Discord Server | Ulamog) it 'll become a very interesting source of mana. As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. 2011-09-22: You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters the battlefield. Karn's Bastion / Novijen, Heart of Progress / Oran-Rief, the Vastwood: These lands tap for , and respectively and are the only ones in the deck with counters synergy. Ozolith fixes that. Zameck Guildmage [2]: Fits 2 important roles, for , it can either exchange a +1/+1 counter for a new card or this turn puts a +1/+1 counter on a creature we control that entered the battlefield. (Those cards aren't in your card pool.). When Thought Sponge dies, draw cards equal to its power. The Mimeoplasm is a legendary ooze from Muraganda. If you do, return Centaur Vinecrasher from your graveyard to your hand. Exiles any 2 creatures from any graveyard combining them into a single creature. This annoying message will go away once you do! When dead, it creates 1/1 Thopter tokens with flying (hence considering the Walker with evasion) where is the number of counter on it. For instance they can cancel out a -1/-1 counter on a "persisted" creature, add +1/+1 counters to our "Graft" creature or our "Spike" or add a ton of power to the board after a resolved Avenger of Zendikar.It is important to be cautious while activating them because the effect is symmetrical. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. It can conveniently ping creature(s) (including itself) / opponent(s) when needed and when copied on The Mimeoplasm it can almost one-shot an opponent for CMDR damage if the other half exiles for instance an Impervious Greatwurm. He'll pick one, which we keep in hand, and the other 2 go to the graveyard. Besides this, can be a free sac outlet for creatures and the evasion (fear) can also be handy to squeeze some points of damage when needed. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Massacre Wurm normally sticks around long enough for its triggered ability to cause serious dent on our opponents life totals. The Mimeoplasm Rulings Commander Notes: Graveyard hate available from the command zone. It has Vanishing 3 so it does leave the battlefield alone but it doesn't have counter synergies, high power or evasion.