With correct timing, you will be able to use it again and again, not allowing your enemy to stay on the stage. Regardless of what method you choose, you should use either only buttons or only the analog stick to mash, not both. Hitting with the tip of your sword is usually the by During your running animation your options are limited to: Shield, Jump, Grab, Running Attack, UpSmash, and Crouch. If an attack hits marth during the first portion of his counter animation he will disregard all knockback and counter-attack towards his opponent. You can help confirm this entry by contributing facts, media, and other evidence of notability and mutation. Dash (Back), Dash (Forward) -> [next frame] Grab (Z)This is the one that takes practice! To create this article, 51 people, some anonymous, worked to edit and improve it over time. Dash Dancing is maintaining this state of constant dashing. (the hitbox), Don't ask me to defend yoshi's grab though lol, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. YouTube is full of videos of real pros like Ken who play Marth. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. since the intention of that game is to at least make everyone hilariously broken. will be canceled by a dash in the opposite direction. It makes as little sense as it sounds. Slightly depressing either L or R will activate your Light Shield, as opposed a fully pressing L or R for your regular shield. Every bit of your senses involved helps learn faster, as well as increase your success rate! Ultimate. to view the video gallery, or andcallmeshirley. are done by pressing Z or A while shielding. Cookies help us deliver our Services. The most useful application of this move is actually for recovering from offstage. Use Up-B very rarely as an attack, unless it is needed to finish off a combo as a reversal. ... (Green Marth) Vs. Dr. PeePee (Marth) Melee Singles WF - 2.23.013 - … Notes - 0_0. MARTH. It's much easier to learn when you get to feel and hear the timing together. 'i' When you want to keep your foe close to followup with quick attacks, use the centre of your blade. Side-B is very useful for executing a four (or more) hit combo. This is a very quick motion, and you only have 4 frames to cancel your Jump into Grab. Additionally - Yoshi's dash grab goes on the Z-axis for a large portion of it's frame data - so it often goes around the intended target, despite being fully within range. To finish a combo, or to elevate your opponent as a setup, use the tip. © 2007-2020 Literally Media Ltd. No thanks, take me back to the meme zone! Adam. is input by tapping left or right on the analog stick and B at the same time. In Melee's defense - it's one of the worst grabs in the game, and it's hitbox is poorly mapped to the tounge. Avoid it like the plague. Tapping the analog stick or C-stick Left or Right while using your shield will initiate a roll in that direction. Jab. In fact, there's a whole Marth Pivot Guide here for your reference on how get this timing deep down into your bones!. Marth is a good character, but remember, all of his attacks are melee based (hand to hand, or in his case, sword to hand) in order to stand a chance in a fight, you must be able to get to them and deal some damage, so a link or peach could be a challenge for you. By using our Services or clicking I agree, you agree to our use of cookies. Cookies help us deliver our Services. Thanks to all authors for creating a page that has been read 87,861 times. Before we can discuss strategy or advanced techniques, we need to talk fundamentals. To actually throw someone, press one of the four cardinal directions on the analog stick or C-stick. And there's no better type of input for tight timing like authentic Japanese arcade Sanwa buttons! of your basics; and among all things that could be considered "fundamental" to Marth, I believe that the two most important are: Movement and Spacing. The first attack Twitter user @actualdrewbabe posted a Sasuke Choke Edit using Marth, though the original tweet has since been deleted (shown below, left). Finally, shield grabs Most characters wouldn't get grabbed from that distance. It's good to alternate between the two based on the situation. Dash (Analog Forward) -> Dash Attack (A) -> Grab (Z). Famed Internet Cat Thurston Waffles And His Owner Matt Recap How The Pair Meowed Their Way Into Memedom, Fake (But Very Funny) Viral Video Shows Jacob Zuma Struggling With "Beginning", Twitter Users With GIF Profile Pictures Trick Users Into Believing 'Twitter Nitro' Is A Thing, 'My Parents At Age 29' Wojack Expresses The Woes And Immaturity Of Millennials Today, 'I Sent Her A Little Too Hard, Bud' Becomes The Go-To Sound For Fail Videos On TikTok, Glenn Greenwald's Resignation From The Intercept. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi).Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. Beep, I'm a bot. He also has a big stupid nose that pokes out really far and gets hit by everything, which is why he gets grabbed here.