EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). I have Wealth of Nations, Res Publica, Art of War, El Dorado and Common Sense. You can only add fully grown cities to a trade company, so you'll have to finish the colony before you can add it. It needs to become a colony before you can make it into a trade company. All trademarks are property of their respective owners in the US and other countries. < > Showing 1-2 of 2 comments . Happy EU4 day to all! The relevant folder is /Europa Universalis IV/common/trade_companies. View Entire Discussion (10 Comments) More posts from the eu4 community. Once you control most of each trade company this ones is the most important for income. In that case or if you are adding entirely new trade companies, one or more new file(s) with any name can be created in the trade companies folder. This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). These names work like any other localisation strings, but it is useful to follow existing naming conventions. Also, it keeps becoming a colony, and i want it to be a trade company. A province can only be part of one trade company, or it'll cause a game crash. It set up a series of forts in territory it only nominally controlled, and its authority never really extended to the locals, avoiding problems and making money, but not extracting a ton of tax or manpower. What you mentioned was noticed by others as well here are the statements by the Devs: Johan: superregion is a good solution. Provinces in trade companies get +100% local trade power. Posted by 6 days ago. The button to convert to a trade company is on the province tab. Just got WON, and have no idea how to make one. © Valve Corporation. Sep 8, 2018 @ 12:46am Go to the state/area tab in a tc province. please help, theres a greyed out button on the province's trade section (near the bottom). I cannot for the life of me see the trade company button. View entire discussion ( 5 comments) More posts from the eu4 community. Type the name of a console command into the search box to instantly search 305 EU4 commands. 3; Reactions: T. TheMeInTeam Field Marshal. All rights reserved. You need to colonize Africa (or the far east) as a European nation. You can find the trade company areas in the mapmodes tab(icon being a shield with some crates in it). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.25. Dec 27, 2013 27.619 12.529. I say, the trade company that is in Ermland should have at least 5 provinces. I was having the same problem but I figured it out, go to a trade company province and click on the state, at the bottom you should see trade company investments View Entire Discussion (4 Comments) More posts from the eu4 community Background I get the popup thing up to the left that sayd "You can afford trade company investments - broker's office, company administration, company warehouse.. " etc.. Similar thing is with Berber pirateer missions, "at least 10% pirateering in Jamaica Channel" means "10% pirateering in trade now that Jamaica Channel is in" that is the Caribbean node. Usually I don't care about that much because it need too much time to return me base investment, like, far more than one hundred year in severe case. Also, it keeps becoming a colony, and i want it to be a trade company. Note that, in Vanilla, trade companies match trade nodes. I re-read that part of the Dev Diary and the comments. There are 63 trade company regions throughout the old world. The richest trade company areas are China, India and Indonesia, but at those distances your state maintenance is going to be high, plus at that point you should be big enough to conquer continental land, which will give similar income with much lower maintenance. Either you'll lose a bunch in state maintence due to distance from capital or it prevents you stating other overall more valuable territory that when you swap it, wastes MP. For example: In the above examples, [Root.GetAdjective] will find the national adjective of the company's overlord (English, British, French etc.) And since the trade company will easily dominate the node you'll be able to get most of that trade value as well. Goodman Furnace Parts Ignitor, Hover over a cheat code to view detailed argument explanation. Humor. It was last verified for, /Europa Universalis IV/common/trade_companies, https://eu4.paradoxwikis.com/index.php?title=Trade_company_modding&oldid=124771. 50 Badges. please help, theres a greyed out button on the province's trade section (near the bottom). This page is an explanation of how to mod a trade company.The relevant folder is /Europa Universalis IV/common/trade_companies.In the vanilla game, this folder only contains one file 00_trade_companies.txt.This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). EU4: Improved trade inspired by Imperator HoI4: A way to improve AI in the field Supply system rework Post-War Demobilization Petition to put 3rd person camera in the new Vampire The Masquerade game, for anyone interested. Please help with verifying or updating this section. Does the button not appear, or is it greayed out? It's simply not worth the state slots is the main thing. Each trade company needs a unique name, which begin the entry. and use that as the first word in the name. A trade company is defined on the following model. The Hudson Bay Company is the only company I can think of that worked the way trade companies work in EU4, which is ironic considering it's not even a trade region. In the vanilla game, this folder only contains one file 00_trade_companies.txt. Jun 2, 2020 #6 Vohen said: Can't say I like the subcontinent idea, it'd allow … The color line determines the charter in Colonial and Trade Regions map mode. Anyone? I've played the game for about 200 hours. Making Charter Trade Companies more worthwhile for all involved, as well as a rework on Policies to make them all more useful. This page is an explanation of how to mod a trade company.The relevant folder is /Europa Universalis IV/common/trade_companies.In the vanilla game, this folder only contains one file 00_trade_companies.txt.This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path).