We evoke Reveillark, which forces us to sacrifice it as soon as it hits the battlefield. ☆ (1), ☆ Cast Eternal Witness (mana pool 5 ) putting Garruk Wildspeaker back to you hand. Harmonize - Not needed but nice to have, Xenagos decks struggle with card draw and this helps mitigate that weakness. I know what you’re thinking; how can someone like me, who has been playing Magic: The Gathering for over 15 years, be so single-minded in his want to brew only the jankiest of combos? The ability to get your 7-drop onto the battlefield so early is mitigated by the card itself. Drift of Phantasms = Tutors for Pemmin's Aura, Freed from the Real, Faeburrow Elder. Legends of Runeterra and its respective properties are copyright Riot Games. Let’s run through it to remove any hesitation in the heat battle. This combo won’t necessarily win the game, but if you’re a player interested in “going off”, this combination will satisfy you. And if you're playing Kinnan, Bonder Prodigy, why not play Basalt Monolith? Magic: The Gathering and its respective properties are copyright Wizards of the Coast. This means that with any turn-1 accelerant, you can play a turn-2 Rider, cast Evolution, and you’re off to the races! This level of protection allows us to attack and block indefinitely without much recourse, or allows the combo to live long enough for us to draw into win conditions. Viscera Seer: Lets us scry our library to get what we want. The next weak point in the combo is when Reveillark is evoked there is the possibility of a counter spell, since everything else along the loop are triggered abilities, which are more difficult to interact with for other players. (2), ☆ This kind of play is where the value tends to end in many decks, but this is precisely where we can try to make it a strong exploitable combo. To ensure we’re all on the same page let’s run through an idealised situation and then go into how to improve and best utilize the combo. Chromeshell: don’t actually cut this, I just want to talk about it. Time Warp | Target player takes an extra turn after this one. (0). You can add Unearth which goes infinite with Eternal Witness and Phyrexian Altar. Fortunately the combo can recover from a counter using any other reanimator effects in the deck to bring creatures back to the battlefield or your hand. Contact | Not only can you Chord for it to pick up a deceased part of your combo, but the Witness is also always a great card to see off of Collected Company, since you can return the same Collected Company that found the Witness! That’s where value cards comes into play. Add to collection Browse Alters View at Gatherer. The more ways you add to the deck to turn things up for free, the better this will get, but until then I don’t think it’s enough. Solemn Simulacrum: An engine to draw our deck and get play all of our basic lands. Eternal Witness: Get our stuff back that was so unfairly killed. Mirror Entity’s ability, paying 0, puts the life total of all our creatures to 0 and sends them to the graveyard simultaneously. ☆ Eternal Witness. ☆ Combo Temporal Manipulation +Eternal Witness +Umbilicus . This deck definitely does some cool and powerful things! This kind of play is where the value tends to end in many decks, but this is precisely where we can try to make it a strong exploitable combo. In most situations just stealing any 2 card combo that's present in multiple decks (Consult Oracle being a huge culprit here at this present time) by taking one half from one player and one half from another player is good enough to win without considering extra Symmetry casts to acquire multiple combo pieces from one opponent's deck, 3 card combos, or looped Symmetry casts to exile all cards from all opponent's decks. by ZomBMO, I'll Draw Instead of Scrying, Thank You Eternal Witness (Card) Eternal Witness. All Rights Reserved. There are a few options to explore in terms of a third creature that allows the Reveillark and Karmic Guide combo to be repeatable and relatively safe from disruption. It actually says you can exchange control of target creature you don’t control and target creature you control. I love the combo, but the cards just aren't great without more actual instants/sorceries. Soul’s Attendant/Soul Warden/Suture Priest: If life gain is your strategy, these are the cards you want. This triggers its exit the battlefield ability bringing Karmic Guide and Wall of Omens back to the battlefield. This discussion doesn’t really lead us to just going out into the world and playing a deck, because it only informs us of what kind of choices we should be making when building around the Reveillark and Karmic Guide combo. Magic: the Gathering MTG Allosaurus Rider is effectively a vanilla creature with no ability and with power and toughness one greater than the number of lands you have on the battlefield. ☆ I think there are tons of options here that I loved seeing you explore!