Skills are something introduced in Advance Wars Dual Strike, giving CO's benefits depending on what skills are used. You will have to equip them for them to work, and you can only hold four per Commanding Officer. Prairie Dog and Pathfinder are recommendable on most land maps because they allow you to get your units to the center of the board faster, as well as the attacking range of your direct units. Skills are something introduced in Advance Wars Dual Strike, giving CO's benefits depending on what skills are used. It is set in Omega Land, and as usual, features several new features, most predominately the ability to play two COs at once. Combat Pay is negligible since it only grants you 2% of the damage you inflict. Luck adds up to 1 damage to your attacks, but considering it affects all of your units, it will add up to a lot of damage over the course of the game. When your CO's are separated in a dual screen battle, the tag skills will not apply until the 2nd CO wins the top screen front. Dual Strike Skills? While I'm working on that in the next few days, why don't you gawk at how absurd the skills in this game are. We've seen Levels 1 and 2 before, but 3-9 are new, and the * ones are only earned after you beat the campaign (and are even more absurd). Star Power is of minimal benefit since it only adds 10% to the charge rate. Press question mark to learn the rest of the keyboard shortcuts Combat Pay r/Advance_Wars: Advance Wars is a series of games developed by Nintendo for the NES, SNES, GB, GBA, and DS. Hides units throughout Super COs, Soul of Hachi Advance Wars Wiki is a FANDOM Games Community. Advance Wars: Dual Strike is part of the vaunted military tactics series and features a new battle system that takes full advantage of the double-size game display. Advance Wars: Dual Strike stars two new characters: Jake, and Rachel (Jake's advisor). Brawler and Slam Shield will give you a net 20% boost on direct units, which is similar to Von Bolt's day to day. While only 4 skills may be used at a time, getting CO's to rank 9 is most effective, as some of the best skills are at ranks 7-9, although any ranks above 9 yield no benefits except if you are going after Medals or a special look for your CO, which do not yield anything in battle. Show by location All North America Europe Japan Australia Earn money for dealing damage to enemies. https://advancewars.fandom.com/wiki/Skill?oldid=12380, Combat Pay(Damage foes to earn cash(how much the damage = cash is unknown)), Mistwalker (Hide units during Super CO) (Mistwalker isn't active during YOUR turn of Super CO, but during your enemies turn while you recently activated Super CO: when your enemies attack, you counter attack, but with mistwalker you attack first during the counter, meaning that this can be exploitable: if you play as Colin with Super CO and a great amount of funds, you can one-hit KO the enemy without letting them damaging your units at all)), Soul of Hachi(Deploy in cities during Super CO(when Super CO is activated, you can imitate Hachi's Super CO: to be able to deploy ground units in cities, as long as you can afford them, however unlike Hachis Super CO, you won't get a 50% discount on units)). It's generally recommended to use skills to build on your strengths rather than shore up your weaknesses. Take your favorite fandoms with you and never miss a beat. Up to a maximum of 4 skills may be used at any time, however the CO used must be Rank 4 or higher, of which can be obtained through winning battles in War Room or using the CO in the Campaign/Hard Campaign(some COs can't be used in the normal version of the campaign, namely … Press J to jump to the feed. There are also 5 Star Rank Skills that are acquired through beating the campaign and hard campaign, and those can be used even by rank 1* CO's as long as the normal/hard campaign has been beaten at least once a CO who's rank is 0 cannot use any skills at all, however at rank 1 it can use 1 skill, at rank 2 it can use 2 skills, up to rank 4, any rank above will only unlock stronger skills. Advance Wars: Dual Strike, known as Famicom Wars DS in Japan, is the third game in Advance Wars; a continuation of the Famicom Wars series, and the first on the Nintendo DS. The tag skills do not require a tag break to be active in order to utilize, but you do need two CO's. As you move up along the ranks (see the Basics), you will acquire new skills to use throughout your wars. Deploy within cities during Super CO. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Attack within a sandstorm +20%, Mistwalker The enemy AI will often avoid attacking your units while Mistwalker is active. Things Ghost of Tsushima Doesn't Tell You. For Advance Wars: Dual Strike on the DS, a GameFAQs message board topic titled "Best CO's, 1v1, 2 COs, with skills". The majority of the money powers are helpful: Fire Sale, Sale Price and Gold Rush in allowing you to build stronger units in earlier turns. r/Advance_Wars: Advance Wars is a series of games developed by Nintendo for the NES, SNES, GB, GBA, and DS. Advance Wars: Dual Strike is part of the vaunted military tactics series and features a new battle system that takes full advantage of the double-size game display. Up to a maximum of 4 skills may be used at any time, however the CO used must be Rank 4 or higher, of which can be obtained through winning battles in War Room or using the CO in the Campaign/Hard Campaign(some COs can't be used in the normal version of the campaign, namely Andy, Nell, Hachi, Drake, Olaf, Kanbei and all Black Hole CO's except Lash and Hawke). Advance Wars: Dual Strike is part of the vaunted military tactics series and features a new battle system that takes full advantage of the double-size game display. Sand Scorpion Advance Wars Dual Strike Action Replay Codes Also see Cheats for more help on Advance Wars Dual Strike. For example, giving Kindle "Urban Fighter" will let you one hit KO units more easily, clearing up the enemy's unit count. ... Close • Posted by 6 minutes ago. Dual Strike.