:) I looked at this card originally and I thought, you know, it's a card, and you play this card. Three drops: 3 Imp Master 1. Love it or hate it; there’s no denying that Hearthstone is one of Blizzard’s most popular fresh IP’s to hit shelves in years. Players choose cards out of 30 separate selections of cards, building a 30-card deck to do battle against other players. 2 Plated Beetle 1. I don't even understand how the graphical representation of mana curves work. 3 Giant Wasp 1. It has the resources to establish early board control, but also enough resources to play the value game. There, you basically want a nearly-right-triangle mana curve, with the upward bar at 2 mana (with 1-3 1-cc cards to go with), and sloping at a clear 45 degree angle downward from there. First turn playable: Two drops: 2 Raven Familiar 1. Hearthstone Arena Tool, Hearthstone Arena Guide, Hearthstone Arena Help. The Arena is a game mode in which players draft decks to do battle against other players in a tournament-style format for the chance to earn substantial rewards. View: Deck coverage; Deck synergies; Deck basics; Choice overview ; Results & rewards; Deck Coverage. Login Register Mage / 3 - 3. 3 Tar Creeper 1. Both the competitive “ladder” system and the game’s own “arena” format have proven to be a runaway hit with gamers, but learning how to make the arena work for you is … I thought it was intuitive, but just like your example, and one time when I noticed I only had like one more 3 drop than my 2s, yet the graph made it seem like so much more, I dunno. 3 Toxic Sewer Ooze 1. Except in Arena. So there is no all-purpose archetypal mana curve that fits all decks. 3 Manic Soulcaster 1. In this archetype, the mana curve usually spikes at around the 4-mana cost, and is versatile in most cases. Your mana curve should peak around three and four mana, but the average cost is more important than the shape.